it can especially be tough to deal with some bosses as Milla who's designed for a slower style of play. The bosses certainly come from a Gunstar Heroes school of design a bit in how much craziness they can cause. I didn't really like this game, it felt sloppy to me. I also feel like a lot of the normal enemies take too many hits for this kind of speedy gameplay. They feel more like bosses designed for run 'n gun shooters. Once you got stuck on specific enemies or environments you could lose way too much health. That and the invincibility frames were far too short. They required a level of precision and timing that the rest of the levels didn't really ask you to do. Quote from: Soren on January 18, 2017, 10:15:53 AM -But as someone else mentioned I thought the boss fights were a drag. Sonic is a different franchise and honestly I'd rather see more nostalgic comeback in that franchise whereas Freedom Planet is a freshly created one and the only nostalgia from the first came in small bits and it was good.Freedom Planet thread (Hopefully not stumbling out of the gate a second time!) Gaming Forums > Nintendo Gamingįreedom Planet thread (Hopefully not stumbling out of the gate a second time!) Originally posted by Ikagura:I prefer seeing new faces than having them milk Brevon and Torque for nostalgia sake than pushing the series forwards.īut yes, shoehorning in characters instead of making them prominent is an issue though. Also, these characters hardly overstay their welcome because they're established to be staple of the series that once expanded the games' universe.īut yes, shoehorning in characters instead of making them prominent is an issue though. The mere reappearance of other Sonic characters who isn't the titular character himself isn't the problem that harms the series, it's mischaracterisation or flanderization of the characters that even Sonic sort of suffered. NOT themes in case you're going to make that counterargument again, it's locations!
If there's anything that truly makes the series stale, it's constantly reusing stage locations. Oh sure, never mind the fact that Sega / Sonic Team is more nostalgia pandering with the stages especially the notorious Green Hill Zone and Chemical Plant Zone.Įven the upcoming Sonic Frontiers is guilty of reusing locations for the cyberspace stages while the characters you despise so much don't even seem to appear much if at all. This is why the Sonic series has gone stale: they kept shoehorning Shadow and other side characters that overstayed their welcome in the franchise when Sonic should be the more important guy there. They'll likely circle back to old characters eventually if this spawns into a franchise like they want to do. Still hope the game does really well and they can expand on the FP universe regardless.
Heck they already said during the launch party's stream that it'll be a year before they'll really tackle porting this game to consoles just because they need a well-earned break. I'm only suggesting ideas I don't want to push ANYTHING on the staff of this game, bless them all for how hard they've worked on it already, I don't expect any kind of DLC for at least a year or two. Well to be honest the only reason I wanna see some love thrown Torque's way specifically is because he was going have a lot more to do with the game outside the beta and circumstances left the staff unable to include him in future updates, would just be a good chance to revisit the ideas they didn't get to use before now that DLC won't be a problem in the future. Well to be fair even if they're not relevant to the story of the sequel it's not like people wouldn't like to see Torque again in some kinda side-quest, so far it feels like something like that would fit just fine (not going into anymore detail to avoid spoilers.) I prefer seeing new faces than having them milk Brevon and Torque for nostalgia sake than pushing the series forwards.